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Home - Blog - Pokemon Pisces Full Changelog

Pokemon Pisces Full Changelog

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Pokemon Pisces Full Changelog

Welcome to the Pokemon Pisces Full Changelog page! On this page, we’ll go over the updates and changes for every version released by the creators of the Pokemon Pisces game. We cover everything from the latest version to the older ones, so let’s explore the changes for each version!

Pokemon Pisces Full Changelog

Version 1.5.4

  • Removes Ally Switch from trainer teams due to bug, will fix the move down the line
  • Removed extra unnecessary button presses in shops
  • Various minor overworld event script fixes and tweaks
  • Fixed various small graphical oddities

Version 1.5.3

  • minor map fixes
  • fixed moon beam crashes
  • fixed gunk shot and iron tail tm descriptions
  • fixes to serpent surge and spook against certain abilities
  • strong arm fix and buff
  • dune doom description fix
  • friendship evos changed again, requires a certain level + that certain level * 6 friendship (ex: saintisow’s minimum level is 20 so it needs 120 friendship also to evolve)
  • salty tear buffed while bitter root is broken (what it does is turn all positive changes into negative changes and all changes are boosted a little so as an example if you would gain 5 friendship from a battle you instead lose 6 and if you would lose 5 friendship you instead lose 6)

Version 1.5.2

  • Fixed potential Rustboro Gym Softlock

Version 1.5.1

  • Fixed Crash Land crash (lol)
  • Hunker Down rework
  • Muscle Band and related items no longer affect Draco Meteor and other move’s self stat drops
  • Seasick’s message changed to have more detail
  • Capitalized Broken and Disarm in descriptions to make it more obvious they’re effects
  • Fixed Hatred’s message to include that it also boosts Ghost-type moves

Version 1.5

New Content

  • New sidequest added for post-gym 6, to unlock the dex entries of the starters you did not pick
  • Prize shop added to Seaside Casino, more easily renewable way of getting move tutor items
  • Added new house and NPC to Arctaiga Road, who offers the player 1 of the 6 evolution stones early
  • Added evo stone shop to Rustboro City
  • Pebbler line now get access to the ability Dune Doom, which makes sand moves inflict the Doomed status. Doomed foes have increased chances of getting hit by a critical, and their stat boosts are ignored
  • Now able to return to Ever Grande Road after beating the game
  • Added ways to get Vaiking and Marsoyart early via Sweet Scent
  • Extra content added to a bunch of Pokemon dex entries
  • More NPCs added that explain/hint at obscure mechanics
  • Dev cameos added to Littleroot Town

Bugfixes

  • In an effort to combat the Bad Egg glitches plaguing PC Boxes 3 and 4 in some saves, those boxes have been disabled in this update. The first time you check your PC in 1.5, a script will play telling the player about this. Pokemon are able to be withdrawn from Boxes 3 and 4, but you cannot move them there, and caught Pokemon will ignore those boxes when sent to the PC.
  • Alternate forms of Pokemon will now properly register dex entries (only newly caught/evolved Pokémon, previously obtained ones in the previous patch doesn’t count)
  • Cherry blossom tileset’s grass no longer has visual glitches
  • Fixed potential softlocking NPC in Oceanic Museum
  • Summerasu’s ability Daybreak now no longer drains its own health so quickly
  • Previous versions allowed the capture of Magnemite and Voltorb through a Sweet Scent related oversight. That area’s encounters have been modified, and Magnemite and Voltorb’s stats have been made purposefully terrible to encourage players to not use them if they had caught them in a previous update
  • Phillipe’s quest sequence breaking has been fixed
  • Shellylouh quest sequence breaking has been fixed
  • Should now be able to fly out of Fossil Shore
  • EXP Share is now no longer sellable
  • TM Icons fixed
  • Various Fortree Gym fixes
  • Gifted Pokemon should now have proper shiny odds
  • Scuttill Way Eggneggma chase script fixes
  • Heal Block now properly affects Soft-Boiled and Shields Up
  • Serpent Surge’s ability-dependent effects fixed
  • Dragon Ruin fix
  • Hydro Cannon fix
  • Aromatherapy fix
  • Ally Switch fix
  • Cheek Pouch fix
  • Cud Chew fix
  • Purple Haze fix
  • Berserk Gene fixes
  • Defend Order fix
  • Acid Armor fix
  • Soothe Bell fix
  • Trading Card fix
  • Prankster fixes
  • Potentially fixed supposed Shiny Charm issues
  • Solrock and Lunatone held item fixes
  • Cindrillon and Minior form change fixes
  • Fixed redirecting on moves that target multiple foes
  • 13 Tolls death interaction fixes
  • Various fixes to how the AI chooses moves

Adjustments

  • Text speed slightly adjusted to be faster
  • The enemy trainer AI has been further adjusted in efforts to get them to attack more and spam status moves less, especially in regards to healing and confusion moves
  • Enemy trainers no longer use healing items
  • Mossdeep Gym Leader team reworked
  • Fortree Gym Leaders team changed, should now be easier
  • Verdanturf Gym Leaders team changed
  • Ozone’s Finest teams complete reworks
  • Legendary Pokemon battles made more difficult
  • Steven and Wallace team made more difficult
  • Final Boss battle made more difficult
  • Various overworld event scripts have been edited to have better timed movement, and other minor improvements
  • Using Sweet Scent in the overworld should now force a Single Battle instead of a Double Battle, due to glitches caused by only having one Pokemon in your party
  • Zotpyre Gym now has shadows between its pillars in an effort to get players to notice the puzzle better
  • The first Phillipe quest has been made easier, requiring you to catch a Gupspar instead of an Ebibi
  • Claw-based moves are now considered “Slashing” moves by the game, like Night Slash is
  • Nimbozoa’s stats have been reworked
  • Cindrillon’s stats have been reworked
  • Medgeon’s stats have been reworked
  • Sworduc’s stats have been reworked
  • Gosmark’s stats have been reworked
  • Strawngman’s stats have been reworked
  • Moragan’s stats have been reworked
  • Plasmantis’s stats have been reworked
  • Happea’s stats have been buffed
  • Eeriko’s stats have been buffed
  • Manniko’s stats have been buffed
  • Maynimo’s stats have been nerfed
  • Blabbu’s stats have been nerfed
  • Ol’Flookie’s stats have been nerfed
  • Orrowhelm’s stats have been nerfed
  • Chaffaw’s level up learnset tweaked
  • Dunewich’s level up learnset tweaked
  • Strawngman now gets Iron Barbs instead of Sheer Force
  • Gravelito and Megalito now get Florescence by TM
  • Mamypus now has proper move data for the Move Master in New Mauville
  • Mooda evolves into Bermudon at 34 instead of 38
  • Quilward evolves into Bonfeu at 17 instead of 18
  • Gupspar evolves into Vangar at 18 instead of 20
  • Vangar now evolves into Ghaerial at level 34 when having a Flying type move, instead of High Friendship + Flying Move
  • Friendship evolutions now require a lower threshold of happiness, but now have a level requirement as well
  • Bisharp’s evolution method changed (figure it out, NPCs hint at it)
  • Sudcub’s evolution method changed (figure it out, NPCs hint at it)
  • Primeape’s evolution method is now using Rage Fist 10 times, instead of learning the move and evolving immediately. Same goes for Growlid/Corisp/Raitaic/Goltigator and their associated moves
  • Dragon Ruin is no longer affected by Power Herb
  • Baddy Bad, Dark Pulse, and Spirit Away have been reworked to utilize the new Hatred status
  • Drill Run, Drill Peck, and Moon Beam will now Break foes, causing future moves used on said foe to ignore their Def and/or SpDef stat boosts
  • Night Slash, Strong Arm, Moon Beam (if holding Moon Mirror), and Cross Poison will now Disarm foes, which makes their attacks ignore their Atk and SpAtk stat boosts
  • Pressure buff; now inflicts Panic on foes that hit the user if they have stat boosts
  • Attract buffed to now force its target to attack last on its next turn
  • Protect buffed to ignore the attack and special attack boosts of the assailant
  • Barrage buffed to hit 6 times if used consecutively
  • Chilly Air buffed to inflict Exhaustion on its target if the target has a stat boost
  • Ice Scales buffed to gain a scale on switch-in
  • Frost Shred buffed in power and effect made more deadly
  • Sabre Break accuracy buff
  • Crafty Shield buff
  • Dazzling Gleam buffed to have a 20% chance to lower Acc, 100% chance if the target has its stats boosted
  • Bright Powder buffed to increase its accuracy lowering by a further 10% for each Attack or Special Attack boost the assailant has, capping at 50%
  • Thunder Wave nerfed to 70 accuracy, 90 if the user is Electric type
  • Sand Burial power and accuracy nerf
  • Confuse Ray’s 1.4 effect removed. Instead, it is now simply 70 accuracy, 90 if the user is Ghost type
  • Double-Edge now does more self-recoil
  • Crash Land’s self-recoil is now always half of the user’s current HP
  • Gripping Nail nerfed to no longer trap target
  • Saddened now lowers a random stat by 1 stage, instead of 2 stages
  • Healing moves (Recover, Roost, Soft-Boiled, Slack Off, Synthesis, Cold Mend, Shore Up) have been nerfed to now lower the amount of healing if the attack is used consecutively
  • Wish adjusted to heal for 50% of the original caster’s Max HP
  • Swallow nerfed
  • No Retreat nerfed; user now cannot heal or dodge attacks in addition to not escaping
  • Dragon Dance cannot be used consecutively
  • Choice Band, Specs, and Scarf have been nerfed to have their power boost lower each time an attack is used by its holder
  • Burnt Branch burn chance nerfed to 15%, from 20%
  • Loaded Dice nerfed. Now changes number of hits of multi-strike moves to 4-5, with the minimum lowering by 1 every use
  • Coarse Sand nerfed to lower target’s Defense by 1 instead of 2
  • Chupacabra nerfed; now works on 65 power moves and below, instead of 70 and below
  • Gemstone’s evasion boost nerfed
  • Removed Sp Atk raise from Kamen Scarf
  • Strong Jaw now has a 50% chance for biting moves to lower defense, instead of 100%
  • Anger Point’s attack boost upon taking a critical hit has been lowered
  • Hunker Down’s second stat boost nerfed to +1 Def and SpDef instead of +2
  • Forewarn no longer boosts Atk and Sp Atk.
  • Heavy Cell now costs 30% of the user’s HP to use
  • Sea Jaws power nerf
  • Flare Crush power nerf
  • Hullbreaker power nerf
  • Contrary nerf; Reverses stat changes if the Pokemon has none. If the Pokemon has stat changes becomes immune to all.
  • Moody has been nerfed
  • Shift Gear nerf
  • Jungle Rage power nerf
  • Break Lance accuracy and PP nerf
  • Glacial Lance accuracy and power nerf, though now ignores its target’s attack boosts and blocks them from healing
  • Storm Chase and Dragon Rush, strong priority moves, have been nerfed. They will now make the user Sluggish after use, which prevents the use of priority moves for 2 turns
  • Star’s Grace now makes the user move last until they get their stat boost
  • Flare Boost’s power boost slightly nerfed
  • Guts heals the user’s status condition on switch-in, to avoid pre-setup
  • Poison Heal has been reworked to always heal by 1/8 instead of being damaged by Poison, ignoring the increase from Toxic. On switch in, the poison is healed.
  • Sing reworked to lower Speed of foe by 1 stage, but make them Drowsy instead of immediately putting them to sleep
  • Geomancy has been reworked
  • Frost Nova complete rework, new effect is as follows:
    • 50 power, 10 PP move. Lowers Speed by 3 stages. If target has Speed lowered, Frostbites the target. If the target is Frostbitten, Freezes and Sets Defense to -6.
  • Roadblock complete rework, new effect is as follows:
    • 70 power, 100 acc, 5 PP priority move. Damage uses opponent’s Speed stat, like Foul Play. Fails if the opponent didn’t attack. Boosted by 1.5x if target has Speed stat boosts.
  • Doom Desire rework; Now traps the target forever. The attack 3 turns later will now ignore resistances instead of ignoring half SpDef.
  • Wimp Out/Emergency Exit reworks. Now makes enemy feel remorse after forcing the switchout, causing them to be trapped and have their stats lowered.
  • Wilder Dance rework: now boosts all stats of the user, including acc and eva, by 1. However, user will then pick their moves randomly until it faints
  • Quiver Dance rework: now boosts all stats of the user, including acc and eva, by 1. However, user will be forced to switch out at 25% of its Max HP. If the user uses Quiver Dance again, the HP threshold will continue to rise by 25%.
  • Swords Dance rework; will now boost Attack by 1 and give the user Swords Dancer status, which increases evasion by 50%, critical hit ratio by 25%, and increases Slash move damage by 50%. Swords Dancer goes away after one hit, and does not stack.
  • Nasty Plot rework; will now boost Sp Attack by 1 and give the user Schemer status, which boosts Special move damage by 50%, inflicts Break and forces the target to move last next turn. Schemer goes away after one hit, and does not stack.
  • Waterfall slight rework
  • Flash Cannon is now 70 power and priority, but lacks its special defense drop
  • Moxie reworked (again)
  • Heart Gift rework, now faints holder at 25% of max HP or below
  • Liquidation rework; lowered slightly in power, but now ignores the Defense and Evasion stages of their target
  • Wide Armor reworked; now reduces damage taken by holder by 20% for each Atk or SpAtk boost the enemy has
  • Type-boosting abilities (Potency, Transistor, Big Pecks, Seafarer, Cruelty, Dragon’s Maw, and Steelworker) have had their power boosts lowered, but they now all have a secondary effect beyond that
  • Purification now makes stat changes irrelevant, instead of resetting them
  • Natural Gift now works with Yellow Soda and Rizz Berry
  • Purple Haze now works with Strange Steam
  • Moves like Plunder and Pay Day have had their monetary payouts reduced, along with Happy Hour and Amulet Coin’s effects
  • Most instances of Pokemon or Pokedex, etc, have been changed to Pokémon and Pokédex
  • Various move, ability and item description changes
  • Various small graphical, collision, and typo fixes

Version 1.4.2

  • Fixed Blooming status lasting forever
  • Further fixed item issues
  • Fixed Embargo and Fairy Lock anim errors
  • Fixed EVs getting deleted if you set them to zero and leave the menu

Version 1.4.1

  • Fixed healing items healing opponent instead of user

Version 1.4

New Content

  • Version number tracker now on pause menu
  • NPCs added to Sea Mauville, Verdanturf, Petalburg, and Rustboro cities to fill out the world
  • 4 new move tutors, added to Rustboro and Petalburg
  • Lunaster is now available to be captured in the Trick House
  • Added gambling to the Casino

Bugfixes

  • Trainer AI has been completely rebalanced in an attempt to stop them from spamming setup and healing so much. Further testing and changing of the AI is needed in the future.
  • Dewford Gym softlock, caused by saving and reloading in the gym, is now fixed
  • No catching and no running flags are now properly cleared after defeating the final boss
  • A few trainers that could box you in in certain overworld locations have been corrected
  • A few trainers that should not have had items have been corrected.
  • Battle Studio now correctly checks for 3 wins instead of 5 for the shop
  • Whisper Cliff map connection issue corrected
  • Etheor Nadir collision fixed
  • Ruination fixed
  • Nature’s Madness fixed
  • Gusty fix
  • Imprison fix
  • Black Buffet fix
  • Zen Headbutt fix
  • Soul Heart fix
  • Wind Rider fix
  • Torpedoes and Bull Rush fixes
  • Strong Jaw now works with Crunch
  • Infatuation and Allure fixes
  • HM move deletion fix
  • Various move, ability, and item battle messaging issues fixed
  • Various missing overworld scripts fixed
  • Various tiling and collision errors fixed
  • Flash fix
  • Trading Card fix
  • Razing Sun fix
  • Fairy Lock animation fix
  • Ebirosashi dex entry typo fix

Adjustments

  • The final boss now blocks bag item usage
  • Penultimate boss has a reworked team
  • Buying the Metro Badge now costs 500k instead of 100k
  • Bolterock now only gets Lumbering as an ability, and it has been reworked to lower accuracy by 10%, force the user to go last outside of priority moves, and is unable to switch out.
  • Summerasu has been completely reworked, now only has the Daybreak ability. Daybreak and its signature move, Razing Sun, are now very different.
  • Kaprikola has gotten a stat rework
  • Medgeon has gotten a stat buff
  • Tritonaut has gotten a level-up learnset rework
  • Ledian has gotten a moveset rework
  • Zeraora now gets Competitive
  • Roxanne and Lanette’s teams have been reworked
  • Plasmantis is no longer a friendship evolution, instead evolving by level
  • 13 Tolls no longer required to be used in a trainer battle to evolve Infairno
  • Ghaerial have had their friendship evolution requirement raised
  • Levialago is available earlier in the game, now encounterable in Crimney Climb
  • Protect has been reworked to now only fully guard against status moves. Attacks will have their power decreased by 85%, but are not fully blocked.
  • Dance Mania has been removed from Koremai and Koresato until it can be fixed later
  • Dragon Rush reworked
  • Storm Chase reworked
  • Coil reworked (again)
  • Quiver Dance rework
  • Wilder Dance rework
  • Spirit Away rework
  • Void rework
  • Mighty Cleave rework
  • Star Screen rework
  • Filter and Solid Rock rework
  • Disdain rework
  • Gemstone rework
  • Belch buff
  • Alluring Voice buff
  • Baby Blues buff
  • Astral Barrage buff
  • Plasma Cutter buff
  • Bloom Orb slight buff
  • Defiant nerf
  • Competitive nerf
  • Serpent Surge nerf
  • Arbiter nerf
  • Fillet Away nerf
  • Fiery Wrath nerf
  • Superpower nerf
  • Heavy Cannon nerf
  • Heavy Cell nerf
  • Shell Bell healing nerf
  • Spikes nerf
  • Stealth Rock nerf
  • Mystic One nerf
  • Pure Power nerf
  • Entrancing nerf
  • Roadblock nerf
  • Frenzy status speed buff
  • Various move, ability, and item description changes to make effects more clear
  • Sky Drop TM replaced with Pluck

Version 1.3

Bugfixes

  • Fixed Scorched Slab Softlock and reopened the dungeon
  • Fixed softlock ledges in Ashlands
  • Fixed Dive Spot Softlock in Sailor’s Pause
  • Fixed errored trainer in Wishwell Ocean
  • No longer able to re-travel to Ever Grande Road in postgame due to softlock, will be returning to this but gated off for time being
  • Fixed resurfacing spots in Undura Tunnels Underground
  • Fixed warp out of secret Mossdeep Cave doing weird stuff to the City
  • Fixed Crash when fishing in secret Basalin cave
  • Fixed Steven and Wallace’s battle music
  • Magnetic Flux, Gear Up, and Aromatic Mist fixes
  • Fixed errored dialogue in certain areas
  • Fixed some minor tile errors

Adjustments

  • Various trainer teams especially early game have been made weaker and less confusion spam heavy
  • Supersonic and Confuse Ray reworked to not be as good
  • Blooming status nerfed, heals you for 5% HP instead of 10% to emphasize using the effects it gives Grass moves
  • Tar Shot reworked to be a damaging Special move
  • Blotta’s stats have been nerfed
  • Medgeon’s stats have been nerfed
  • Bolterock has been nerfed to always have Slow Start
  • Fiery Dance nerf
  • Spirit Away and PP nerf
  • Black Buffet nerf
  • Heal Order nerf
  • Wilder Dance and Quiver Dance nerfs
  • Coil entirely reworked
  • Razing Sun buff
  • Daybreak status buff
  • Flare Crush buff
  • Transfusion buff
  • Moxie reworked
  • Soul Locker rework
  • AI will now better combat Wonder Guard
  • AI will use Cold Snap better
  • Can now Bike in Fortree Gym

Version 1.2.2

  • Some bugfixes for some early and endgame stuff

Version 1.2.1

  • Fixed the pokedex can’t have anything good in this house

Version 1.2

Bugfixes

  • Potential fix for bad eggs spawning in box 3 of pc
  • Fixed Imprison issues
  • Fixed Surf move description
  • Fixed Cold Mines Meralcore Softlock
  • Removed party poisoning script from Lavaridge Town which could cause softlocks
  • Fixed Sunbeach cut tree placement that could cause softlocks
  • Fixed NPCs and signs not showing text in Ashlands, New Mauville, and Lavaridge

Adjustments

  • Nerfed Hemoko’s learnset
  • Nerfed Gym 1 leader fight
  • Nerfed Spirit Away
  • Edited trainers in Zotpyre Gym
  • Added sign to every Gym denoting what types they are
  • Temporarily barred off Scorched Slab until we can fix the softlock problems there
  • less mons have supersonic super early on

Version 1.1

  • Fixed the bug for Pokemon Evolution. (In version 1.0 Pokemon was not evolving)
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